﻿using Memo.Electricity.Engine;
using Memo.Electricity.Setting;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UICanvas : MonoBehaviour
{
	private void Awake()
	{
		GetComponent<Canvas>().worldCamera = GameObject.Find("EdgeCam").GetComponent<Camera>();
	}
}

